The Ominous · Heroic The Venomous Abyss · Thursday, October 1, 2026

Five bosses with eleven, Sszorak on pull ten

Compared with last Thursday (September 24), when thirteen of us killed the same five. Fewer people, cleaner kills, and one long argument with the wind.

5 kills in 15 pulls Sszorak kill on pull 10 10–11 raiders · 15 boss pulls
Part 1

The Good

Part 2

What would help most next time

1

Sszorak: be back in your Mutilate group before the Apex after the winds

Mutilate splits its damage between everyone in the cone and does lethal damage if fewer than five are hit. With eleven people the two groups are five and six, so one death before an Apex Predator makes that group's Mutilate lethal, and one person landing late does the same thing.

Before the winds, 4 of 40 Mutilates tonight hit fewer than five. After the winds, 14 of 25 did. Five of the nine wipes ended in the Apex Predator right after the intermission (pulls 21, 23, 24, 27, 29), and on pulls 21, 23 and 27 the first post-wind Mutilate hit Amonamarth alone. Name the two groups, and have one person call the regroup as the third gust ends.

Apex Predator is two Ravages, two Mutilates and a Tempest in random order. Ravage is the tank frontal (400% stacking, so tanks swap between hits). Mutilate alternates between the two soak groups; anyone hit gets Mutilated Gash, which makes the next Mutilate hit them for 500% more and bleeds afterwards.

2

The winds: stand on the middle pixel and let the cysts do the work

Three wipes ended inside the intermission (pulls 22, 26, 28), 29 deaths tonight were falls with no killing blow during the wind windows, and 12 more were Viscous Cyst bursts. On pull 28 all ten living players fell between 1:59 and 2:03. Last Thursday's three pulls had two falls total.

The cysts placed before the winds are what stop you: each gust pushes the raid onto the cyst opposite the active tunnel, it bursts, and the slow it leaves makes you resistant to the next push. That only works if the whole raid is on one spot when the first gust hits. Anyone drifting toward a cyst early pops it for nobody.

Howling Maelstrom: at 100 energy (1:51 and 4:09 tonight) the altar sends three gales across the arena, each pushing everyone in its direction, with a fourth cyst as the failsafe. Sszorak takes 30% more damage for the 25 seconds (Dig In), so this is where potions and cooldowns pay the most.

3

Stop touching Tempest

The vortices were touched 170 times across ten pulls. Every touch hurts, leaves a DoT and stacks a 30% slow, and a slowed player is the one who doesn't make the middle before the winds. Cheylia 25, Amonamarth 22, Illidæn 21, Guinness 19; Vansik managed 6.

4

Venomous Surge: run out, press a defensive

Marked players take a 10-second DoT and then burst, with damage falling off with distance, and the burst leaves a cyst. Zarylathanea died to it at 1:40 on pulls 21 and 22, each time right before the winds, which is the worst possible moment to lose a soaker. If you're marked, move away from the group and use your defensive; healers, the mark is visible and the burst is on a timer.

5

Ravage is aimed at the tank

Animus (pull 21, 2:27), Arthurdent (pulls 21 and 23, 2:43 both times) and Cheylia (pull 23, 2:43) died to Ravage. It's the tank frontal and it was aimed at the tank. All four deaths were in the Apex right after the first winds, which is the same regroup problem as item one: people landed in front of the boss and stayed there.

6

Use healthstones

Animus, Charlicious, Cheylia and Guinness used zero healthstones in 15 pulls. Auot used one on all four of his pulls, the only person who did. Charlicious makes them.

7

Lost Explorers: pull 16 was a 3% wipe

Eleven deaths starting at 3:20 with Luminianna and Auot to Splinters, then Shredding Shards, then everything. The next pull killed it in 4:55 with one death (Vansik, Mighty Thud at 3:22). Nothing to fix there; just the reminder that the first wipe was the clean one until 3:20.

8

Enchants, oils and potions

Flask and food were on every pull for everyone. The rest: Auot has eight empty enchant slots, no weapon oil and used no potion (first night, item level 313, so the cheapest upgrades in the raid are his). Amonamarth five empty slots and no oil, Vansik four and no oil, both for the second week. Cheylia two, Luminianna one, Illidæn both rings plus an empty waist socket. Animus used no potion on any of 15 pulls. Each breakdown lists the slots.

9

Talent check

Every build was compared with the current guides and the 30 top US Heroic Sszorak logs for the same spec (Vashnik for Auot and Luminianna's Devastation). Six of twelve have something to look at: Auot is on Templar where all 30 top Protection logs are Lightsmith, ten talents from the guide build; Luminianna's Preservation build is Chronowarden (0 of 30) with six staple talents missing, and her Devastation lacks Star Salvo; Amonamarth has two spec talents that no top Blood takes in place of two that 93% take; Guinness lacks Heart of the Crusader (77%); Vansik still lacks Lessons in Debilitation (87%); Arthurdent is on neither guide's single-target build. Details in each breakdown.

Part 3

Raider notes

Two things that went well and two that didn't for each person, with arrows showing last Thursday → tonight. Click a card for the full breakdown: what to change first, then gear, mechanics, talents and the numbers behind it. It's more direct, and it's there if you want to dig in.

Damage

7 raiders

Arthurdent

Elemental Shaman
Sszorak 71 → 83 · Explorers 72 → 91
Talents match top logs
Good
  • 83rd on Sszorak and 91st on Lost Explorers, up from 71st and 72nd last Thursday. A potion on all 15 pulls and two on the kill.
  • Zero early deaths all night. He survived everything except the things he walked into.
Bad
  • 10 of 12 Power of the Maelstrom procs expired unused, Spiritwalker's Grace pressed once, 20 seconds a minute not casting. On a movement fight. As the person who wrote the movement note.
  • Died to Ravage, the tank frontal, at 2:43 on two different pulls. From 30 yards.

Charlicious

Demonology Warlock
Sszorak 52 → 73 · Explorers 32 → 74
Talents match top logs
Good
  • Up on four of five shared bosses vs last Thursday; 73rd on Sszorak at 316 item level, every cast rate within 10% of the top Diabolists. The script checked twice.
  • Potion on all 15 pulls, two on the kill. Second week running. At this point it's showing off.
Bad
  • Mindpiercer's Sigil at 311. No top log runs it, and being seven item levels under everyone doesn't count as a handicap system.
  • Zero healthstones in 15 pulls. From the Warlock. They're right there. He put them there.

Guinness

Retribution Paladin
Sszorak 31 → 28 · Explorers 31 → 39
Talents 3 swaps suggested
Good
  • Wake of Ashes, Execution Sentence, Divine Toll and Avenging Wrath all went out at the top logs' rate.
  • Lost Explorers 39th, up from 31st, on a one-death kill.
Bad
  • Holy Power waste 39%, 11 of 15 Divine Arbiter procs expired, Hammer of Wrath at half the top rate.
  • Died to Mutilate three times, the most in the raid, and had three early deaths. Zero healthstones.

Illidæn

Devourer Demon Hunter
Sszorak 15 → 25 · Explorers 15 → 50
Talents match top logs
Good
  • Lost Explorers 15th to 50th and Sszorak 15th to 25th vs last Thursday, on the hero tree 29 of 30 top logs use.
  • Five healthstones used, second-most in the raid, and a potion on all 11 pulls.
Bad
  • Vengeful Retreat once in six minutes where top Devourers press it four times a minute; Cull, Reap and Void Ray all at half the top rate.
  • Rings still unenchanted, waist socket still empty, 278 gems. Same list as Sunday.

Luminianna

Devastation Evoker · Preservation for the kill
Sentinels 48 → 78 · Lost Explorers 45 → 74
Talents 1 swap suggested
Good
  • Swapped to Preservation for the last three pulls and the kill came on the third. The best call of the night, which is why it's being mentioned before the part about the talents.
  • Sentinels 78th and Lost Explorers 74th as Devastation, up from 48th and 45th; seven healthstones, most in the raid. Somebody is clicking the thing.
Bad
  • The Preservation build is Chronowarden with six staple talents missing; 0 of 30 top Pres logs run it. It healed the kill the way a bucket heals a leak.
  • Devastation is missing Star Salvo (77% of top), and the chest is still unenchanted. The shoulders got done since Sunday, so the list is being worked at one slot per raid.

Vansik

Arcane Mage
Sszorak 59 → 65 · Explorers 31 → 51
Talents 1 swap suggested
Good
  • Sszorak 65th, up from 59th; fewest Tempest touches in the raid (6 in 10 pulls) and the most healthstones (9).
  • Cast rates within 10% of the top Sunfury logs on Missiles, Barrage and Touch of the Magi.
Bad
  • Four empty enchant slots and no weapon oil on any pull, for the second week, at item level 325.
  • Still missing Lessons in Debilitation (87% of top). Same note as Sunday.

Zarylathanea

Beast Mastery Hunter
Sszorak 17 → 12 · Explorers 9 → 14
Talents match top logs
Good
  • Potion on 14 of 15 pulls and a healthstone on 8, both among the best in the raid.
  • Nothing cancelled all night: what she pressed, she finished.
Bad
  • 33 casts a minute against 61 for top Pack Leaders: Kill Command and Cobra Shot at half rate, Bestial Wrath 8 of 12.
  • Venomous Surge killed her at 1:40 on two pulls, and she fell in the winds four times, once on the kill.

Healers

2 raiders, plus Luminianna for the kill

Animus

Restoration Shaman
Sszorak 42 → 16 · Explorers 23 → 68
Talents match top logs
Good
  • Vashnik 82nd and Lost Explorers 68th, up from 8th and 23rd last Thursday. The best first half he's logged.
  • Talent build is identical to the guide and to all 30 top logs. He can read.
Bad
  • 16th percentile on the Sszorak kill: 8.5 Flame Shocks and Lava Bursts a minute from the healer, Chain Heal at half the top rate, Nature's Swiftness twice in six minutes.
  • Died on 8 of 10 Sszorak pulls, once to the tank frontal, with zero healthstones and zero potions all night. The guild leader.

Cheylia

Holy Priest
Sszorak 7 → 10 · Explorers 31 → 37
Talents match top logs
Good
  • Up on all five shared bosses vs last Thursday: Nek'zali 9th to 44th, Sentinels 7th to 24th, Vashnik 14th to 32nd. Those are percentiles, not Celsius, so it's a bigger jump than it looks.
  • 98th-percentile damage for a Holy Priest on the kill. The Smites are landing, politely.
Bad
  • The Smites cost the healing: Flash Heal at a quarter of the top rate, 25% of mana never spent, 10th percentile HPS on the kill. The unspent mana is being held until the exchange rate improves.
  • Touched Tempest 25 times, most in the raid, and died to the tank frontal on pull 23. She apologized to the tornado every time, we assume.

Tanks

3 raiders

Amazinggrace

Blood Death Knight
Sszorak 39 → 57 (Unholy → Blood) · Lost Explorers 15 → 31
Talents match top logs
Good
  • Swapped to Blood so a 10-man night could happen, and out-parsed last week's Unholy while tanking. The DPS spec is on notice.
  • Potion on 7 pulls, up from zero on Sunday. Food, flask and oil on all 15. The consumables tab has been found.
Bad
  • Death and Decay up 12% of the fight (top Bloods: 73%), with 37 of 45 free Crimson Scourge procs overwritten. A free button, pressed 8 times out of 45.
  • Soaked both Mutilates on pull 24 and died at 1:08; Anti-Magic Shell once all fight, presumably saved for something special.

Amonamarth

Blood Death Knight
Sszorak 16 → 16 · Explorers 7 → 10
Talents 4 swaps suggested
Good
  • Death and Decay uptime 81%, above the top Blood logs. Potion on 10 of 11 pulls. The parts of the game that happen during the fight are going fine.
  • Lost Explorers 10th, up from 7th, on a kill with one death.
Bad
  • Five empty enchant slots and no weapon oil for the second week in a row. The enchants have now been missing longer than Auot has been in the guild.
  • Two spec talents that 0 of 30 top Bloods take, in place of two that 93% take. Somebody built that tree on purpose.

Auot

Protection Paladin
First night in the log · Vashnik parse 5
Talents hero tree differs from top logs
Good
  • First Heroic night with the team: three kills with zero deaths on Nek'zali, Sentinels and Vashnik.
  • Healthstone on every single pull. The only person in the raid who did.
Bad
  • Eight empty enchant slots, no weapon oil, no potion, lesser food. At 313 item level that's the biggest upgrade in the raid.
  • Templar hero tree where 30 of 30 top Protection logs are Lightsmith; the guide build is ten talents away.