The Ominous · Heroic The Venomous Abyss · Sunday, October 4, 2026

Twin Fangs down, Coiled Altar to 7.7%

Compared with last Sunday (September 27), when we pulled the same two bosses. Thanks for a solid night, everyone.

Twin Fangs kill on pull 4 Coiled Altar best pull 7.7% 13 boss pulls · 14 raiders
Part 1

The Good

Part 2

What would help most next time

1

Save potions and cooldowns for the Coiled Altar intermission

For the 35 seconds of the intermission, Zul'jan takes double damage while healing himself 2% per second. That's why Bloodlust goes there, and it's where potions and big cooldowns are worth the most.

The intermission starts between 3:49 and 4:29, and Light's Potential has a 5-minute cooldown, so a pre-pot means no potion during the burn. Tonight, DPS reached the intermission 54 times in total: 18 of those had pre-potted, and only 12 had a potion running. Top Heroic raids skip the pre-pot. They do 2.4× to 3.4× their phase 1 DPS during the intermission, and we're at 1.9×.

2

Break the Eternal Nightfall shield

Malacrass shields himself and channels a huge raid-wide hit. It's a burn check: break the shield and the cast stops. It killed 5 to 9 people on each of pulls 5, 6, 8 and 9. Every DPS should swap to the shield the moment it goes up.

3

Stand near the middle when phase 2 ends

When Malacrass reaches 0%, he knocks everyone back. On pull 12 we lost 13 people between 3:51 and 4:07, all with no damage source in the log, which is what being knocked off the platform looks like. Pull 8 lost 3 the same way. Unworthy, the instant kill for leaving the fight, also shows up here.

4

Gravebound: pick up your soul fragments

Soul Sever, Blighted Sever and Gloombomb leave you Gravebound and scatter your soul fragments on the floor. You have about 15 seconds to step on all of them, or you die when the debuff runs out. Gravebound killed 8 people tonight. Gloombomb targets should also run away from the group before it goes off.

5

Stay out of the tank frontals

Sever, Soul Sever and Blighted Sever are cones aimed through the tank. Three DPS died to Sever around 1:00 to 1:17 on pulls 5, 6 and 13, each the first death of the pull.

6

Twin Fangs: Eternal Venom is a budget

Eternal Venom kills at 10 stacks, and the only way to remove a stack is to soak Ravenous Feast, one stack per Feast. Most of the raid finished each wipe at 9 stacks. Every Corrosive Spit line, Stir the Depths wave and Vile Flood you dodge buys a later Feast. Both tanks also took Clotted Bolt, which only happens when Ithraz is out of melee range.

7

Use healthstones

Of the 30 early deaths tonight, 27 happened without the player having used a healthstone that pull.

8

Enchants, oils and potions

Flask and food were on every pull for everyone. The rest is less tidy: 5 of 14 have empty enchant slots (Amonamarth, Cheylia, Illidæn, Luminianna, Vansik), 3 had no weapon oil (Amonamarth, Madmetal, Vansik), 1 has empty sockets (Illidæn), and 4 used no potion on any pull (Amazinggrace, Madmetal, Pana, Viridion). None of it is hard, and on a boss we're taking to 7.7% it's the kind of thing that decides the kill. Each breakdown lists the exact slots.

9

Talent check

Every build was compared against the current guides (Wowhead, Icy Veins, Method) and the 30 top US Heroic Twin Fangs logs for the same spec. Ten of fourteen match the top logs. Swaps are suggested for Pana (hero tree plus four spec talents), Amonamarth (one spec, two hero talents), Madmetal (one spec talent) and Vansik (one hero talent). Details are in each breakdown.

Part 3

Raider notes

Two things that went well and two that didn't for each person, with arrows showing last Sunday → tonight. Click a card for the full breakdown: what to change first, then gear, talents and the numbers behind it. It's more direct, and it's there if you want to dig in.

Damage

8 raiders

Amazinggrace

Unholy Death Knight
Parse 43 → 48 · Active 93% → 97%
Talents match top logs
Good
  • Talents, gear, enchants and trinket all match the top San'layn logs, and the trinket fires with every Dark Transformation. Best-prepared DPS in the raid, by a lot.
  • 5 Wail of Terror kicks, tied for most in the raid, and phase 1 damage up 13%.
Bad
  • Soul Reaper up 5% of the fight against 15%, with 3 of 10 resets wasted, and melee uptime that says the snakes were out of reach a quarter of the time. They are the size of a bus.
  • No potions on any pull, and 16% of Runic Power lost at cap. The one consumable that isn't on is the one that does damage.

Arthurdent

Elemental Shaman
Parse 86 → 94 · Active 97% → 94%
Talents match top logs
Good
  • 94th percentile on Twin Fangs. He finally spends Maelstrom instead of sitting on it.
  • Talents match the top logs, so he can copy a build correctly.
Bad
  • Pre-potted on 5 of 6 intermission pulls, so the potion was down for the only window that matters. He wrote the note about this.
  • Still casting Lightning Bolt on a two-target fight, and died to Unworthy by standing where the boss wasn't. Twice.

Charlicious

Demonology Warlock
Parse 70 → 73 · Active 85% → 95%
Talents match top logs
Good
  • Talents and rotation match the top Demonology logs. The script checked for a third thing to say and found 'still matches'.
  • A potion in 4 of 6 intermissions, the best in the raid, and 2.3x damage in the burn window. The rest of the raid is using him as the instructions.
Bad
  • About 3.5 cancelled casts a minute against 1.4 for the top logs. That is the worst thing the script could find. It looked.
  • No on-use trinket to pair with Tyrant; the top logs all run Vile Vial of Volatile Venom. Technically a loot problem, listed here because the card needs two bullets.

Guinness

Retribution Paladin
Parse 26 · Active 91%
Talents match top logs
Good
  • Talents match the top Retribution logs.
  • A potion in 2 of the intermissions.
Bad
  • About 12 seconds a minute out of melee, and 42% of Holy Power wasted at cap.
  • Divine Storm 11 times a minute against 23 on a two-target fight, and trinkets no top log uses.

Illidæn

Devourer Demon Hunter
Parse 17 → 57 · Active 87% → 95%
Talents match top logs
Good
  • The biggest jump in the raid: 40 percentile points on Twin Fangs.
  • Build matches the top logs, and 5 Wail of Terror kicks.
Bad
  • Both rings unenchanted, two empty sockets, two 278 gems, and trinkets that no top log uses.
  • Soul Immolation used 4 times, first at 3:43; the top logs press it at 4 seconds and every minute after.

Luminianna

Devastation Evoker
Parse 61 → 64 · Active 97% → 94%
Talents match top logs
Good
  • Talents and empower ranks match the top Devastation logs exactly. The build was imported correctly; the enchants were not.
  • Phase 1 Coiled Altar damage up 17% from last week.
Bad
  • No chest or shoulder enchant. Right answers, no pen.
  • Hover uptime 55% against 77%, and all six potions went on the pull instead of the burn, a perfect record in the wrong direction.

Vansik

Arcane Mage
Parse 53 → 70 · Active 92% → 96%
Talents 1 swap suggested
Good
  • Up 17 percentile points on Twin Fangs, and your talents and spell mix match the top Arcane logs.
  • Prismatic Barrier once a minute; you're the only caster using a defensive that often.
Bad
  • Four empty enchant slots and no weapon oil on any pull.
  • 11 of 46 Prismatic Bolt procs overwritten, and one hero talent missing.

Zarylathanea

Beast Mastery Hunter
Parse 29 · Active 83%
Talents match top logs
Good
  • Talents match the top Beast Mastery logs.
  • A potion in 3 of 6 intermissions, second-best in the raid.
Bad
  • About 14 seconds a minute not pressing anything, against 4 for the top logs.
  • Beast Cleave up 71% against 91%: Wild Thrash late and off cooldown.

Healers

4 raiders, 1 absent

Animus

Restoration Shaman
Absent
Not in this log
Good
  • Zero deaths. Zero missed Gravebound fragments. Zero wasted cooldowns.
  • Did not pull the boss early.
Bad
  • All of the above is because he wasn't here. The guild leader skipped the night his guild was progressing.
  • Thursday's log will be analyzed with the same scripts, with no gentle mode.

Cheylia

Holy Priest
Parse 5 → 4 · Active 96% → 97%
Talents match top logs
Good
  • Augment rune on every pull and a talent build that matches the top logs. Prepared, polite, and from a country with free healthcare, so she knows what it's supposed to look like.
  • Coiled Altar phase 1 healing up from 158k to 177k.
Bad
  • 13 damage casts a minute on a fight where the top Holy Priests cast none; Serenity 26 times against 55. Nobody expected the Canadian to be the one who shows up to a healing fight looking for a fight.
  • First or second death on 3 of 4 Twin Fangs pulls, from venom stacks climbing at 1.5x everyone else's rate. Sorry.

Gandelv

Holy Priest
Parse 67 → 90 · Active 96% → 99%
Talents match top logs
Good
  • 90th percentile healing on Twin Fangs, with a build and casting pattern that match the top Holy Priest logs.
  • Full enchants and gems; one of the cleanest players in the raid on mechanics.
Bad
  • One potion and no healthstones all night.
  • Angelic Feather at less than half the top rate, and overhealing a little higher.

Madmetal

Holy / Retribution Paladin
Ret tonight, Holy last week
Talents 2 swaps suggested
Good
  • Flexed between Holy and Ret across the night, which makes progress nights easier.
  • Divine Toll and Execution Sentence on cooldown.
Bad
  • Final Verdict on a two-target fight, with Divine Storm 5 times a minute against 23.
  • An Intellect leg enchant, healer ring enchants and no potions all night.

Viridion

Preservation Evoker
Parse 62 · Active 94%
Talents match top logs
Good
  • 22 Venomfang dispels on Coiled Altar, more than the rest of the raid combined.
  • Build and empower ranks match the top Preservation logs.
Bad
  • About 19 seconds a minute not casting against 8 for the top logs.
  • No Blessing of the Bronze at the pull, no Obsidian Scales all fight, no potions all night.

Tanks

2 raiders

Amonamarth

Blood Death Knight
Active 98% → 100%
Talents 3 swaps suggested
Good
  • Bone Shield up 98% of the fight, and early deaths down from 3 to 1. The tank is tanking.
  • A potion on 11 of 12 pulls, the most consistent in the raid, which is a nice thing to be able to say about someone with five empty enchant slots.
Bad
  • Five empty enchant slots, the wrong weapon rune, and no oil on any pull. Raw, unseasoned item level.
  • Dancing Rune Weapon first pressed at 1:31. It's in the name. It wants to dance at the start.

Pana

Protection Paladin
Active 96% → 97%
Talents hero tree differs from top logs
Good
  • 5 Eternal Nightfall shield breaks, the most in the raid, plus 6 Venomfang dispels. When the job is 'hit the thing', the thing gets hit.
  • Shield of the Righteous up 99% of the fight, on one foot. Tanked a Heroic progression boss with a broken foot, which is more than the enchants can say for some people.
Bad
  • A talent tree that differs from almost every top Protection log, hero tree included. A meta of one.
  • 17% of Holy Power wasted at cap, Hammer of Wrath at half the top rate, and the weapon oil that was on last week has been retired. The foot excuses the movement. It does not excuse the oil.